Friday, October 30, 2009
Thursday, October 29, 2009
Thursday, October 22, 2009
WIP : Citadel of Deceit (texturing)
This is a work-in-progress snapshot of a texturing project I've been involved with for the Visions of Zosomos (VoZ) game at Forever Interactive.
The Max file (a portion of which is shown untextured in the lower of the two images above) was provided to me and I was given the task of texturing the Citadel complex.
This was very much a ground-up process, necessitating the laying out of UV's, texture research (to match the overall VoZ thematic composition and the Aztec/Mayan temple design) and creation (tileable textures along with dirt and bump maps).
Thursday, October 08, 2009
new gallery
I've collected some examples of my work with Forever Interactive into a small gallery hosted off of my portfolio site.
I've also updated the blog's sidebar links with a reference to this gallery as well.
I've also updated the blog's sidebar links with a reference to this gallery as well.
Tuesday, October 06, 2009
WIP : texturing (3 of 3) of Orphanage components
untextured vs textured low-poly mesh for the Orphanage stairs
hi-poly sculpts were created in ZBrush.
normal maps and textures were created in 3DS Max.
Note: the progression is untextured mesh, normal map only and all maps applied to mesh
WIP : texturing (2 of 3) of Orphanage components
untextured vs textured low-poly mesh for the Orphanage concrete
hi-poly sculpts were created in ZBrush.
normal maps and textures were created in 3DS Max.
Note: the progression is untextured mesh, normal map only and all maps applied to mesh
WIP : texturing (1 of 3) of Orphanage components
untextured vs textured low-poly mesh for the Orphanage door
hi-poly sculpts were created in ZBrush.
normal maps and textures were created in 3DS Max.
Note: the progression is untextured mesh, normal map only and all maps applied to mesh
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