Tuesday, December 21, 2010
Saturday, November 27, 2010
Since the Torque3D engine is being discontinued, VOZ is migrating to the HeroEngine.
Each member of the Environment team was tasked with learning their away around the engine and creating some simple test scenarios.
This is one of those that I developed in a couple of hours.
Wednesday, November 03, 2010
Friday, October 29, 2010
Thursday, October 28, 2010
Game asset created for Forever Interactive's Visions of Zosomos.
There are two distinct meshes : the main tower and the entrance.
The combined tri-count is about 1600.
Concepts and modeling were done by myself, while textures were drawn from a common pool of tiling image assets provided to the Environment team.
Wednesday, October 20, 2010
Saturday, August 28, 2010
Continuing on with the re-model of components for the Visions of Zosomos game, I'm posting a composite image of several buildings I've recently completed.
Like the graveyard structures before it (and all new elements for VoZ), the Shadow Alien Town buildings draw from a common pool of textures designed to facilitate consistency amongst assets.
Mesh : Neil Schnepf
UV Layout : Neil Schnepf
Texturing : Neil Schnepf
Tuesday, July 06, 2010
Sunday, April 18, 2010
Monday, April 12, 2010
Wednesday, April 07, 2010
Monday, March 29, 2010
Monday, February 22, 2010
Sunday, February 21, 2010
Thursday, February 18, 2010
Sunday, February 14, 2010
A brief showcase of three of my low-poly game assets.
Each were created for Forever Interactive, LLC.
Updates to my portfolio site will be following in the next week or two.
In the meantime, a gallery of detailed images of the models presented in the reel can be found here.
Friday, January 01, 2010
Same underlying mesh, but a slightly different normal map; this one draws exclusively from the tiled texture instead of the sculpted mesh which was the basis of the previous one.
I personally like this one a bit better as it emphasizes the details inherent in the texture.