Friday, October 29, 2010

FI : Pridefell Structures






Tri count : 1006 (left structure) 1100(right structure)

Concept and design by myself; textures once again drawn from a common pool of tiling textures.

Thursday, October 28, 2010

FI : Pridefell Guardtower




Game asset created for Forever Interactive's Visions of Zosomos.

There are two distinct meshes : the main tower and the entrance.
The combined tri-count is about 1600.

Concepts and modeling were done by myself, while textures were drawn from a common pool of tiling image assets provided to the Environment team.

Wednesday, October 20, 2010

@twitter

Just registered on twitter

WIP : Texture Challenge





While not part of the challenge, I couldn't resist the opportunity to light the scene for a bit more of an atmospheric effect.

WIP : Texture Challenge



A close up of the detail work on the rear of the building.

WIP : Texture Challenge




My first iteration through a 20-hour, 5Mb-texture limit challenge to create an abandoned city building for a game environment.