Thursday, January 27, 2011

VoZ : Forest of Decay (props)



An initial, un-textured ~900-tri corpse arm.
The limb is a single piece of geometry.

It had been a while since I did any character-related modeling, so I thought I'd pick up a small task as a refresher.
Ultimately, since these are only going to be background elements, we decided that the parts would be of much lower tri-counts and have a simpler texture.

I have another piece that meets those requirements which I'll display in a subsequent post.

VoZ : Forest of Decay (props)



The roots are around 75 tri's each.
Texture provided by the VoZ Forest of Decay design team standard resource pool.







The trees are between 250 and 400 tri's.
Texture provided by the VoZ Forest of Decay design team standard resource pool.



The rocks are around 100-tri's each.
Texture provided by the VoZ Forest of Decay design team standard resource pool.






All were designed as background elements for the Forest of Decay level board.