Saturday, August 28, 2010
Continuing on with the re-model of components for the Visions of Zosomos game, I'm posting a composite image of several buildings I've recently completed.
Like the graveyard structures before it (and all new elements for VoZ), the Shadow Alien Town buildings draw from a common pool of textures designed to facilitate consistency amongst assets.
Mesh : Neil Schnepf
UV Layout : Neil Schnepf
Texturing : Neil Schnepf