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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, June 10, 2009

Wednesday, March 11, 2009

WIP : wireless microphone



A microphone prop developed for a motion-graphics piece I'm setting up to animate.

Monday, November 10, 2008

process : animation compositing (video)

Part of compiling my new demo reel has involved construction of a series of short process-oriented vignettes that will later fill out the new video.

The first video is a culmination of the series of posts I've made over the last couple of weeks.

It details the end-to-end process from video capture through animation and the final composited sequence.

Sunday, November 02, 2008

animation : what's old is new again, 2 short student projects

Two student projects.

First, the inevitable luxo lamp animation.

and

second
, 3 bouncing balls, emphasizing the difference in physical properties between each.

process : animation compositing (video)

Unfortunately, I can't embed the video directly, but here's a link to the final animation.

process : animation compositing





The process will be clear if you click on the embedded image.

The workflow, in a nutshell, illustrates the compositing process followed in After Effects; a series of background plates and animated overlays (from bottom to top of image) were adjusted individually and then combined to produce the final render.

All of the images were initially rendered in Maya.
The animation was produced as a rotoscoping/match-moving project that began with video capture of myself moving as the character.

Wednesday, October 29, 2008

WIP: animation/compositing project



This is another in a series of process-oriented projects I'm developing for the new demo reel.

This particular one started its life as a rotoscoping/match-moving animation project (the original animation can be found here). I decided to expand the scope to include compositing, lighting and texturing; although the primary focus is rendering the character and background separately and combining in post.

As this develops further, I'll be posting the other portions of the process.

Tuesday, June 10, 2008

link: 'big buck bunny' :: 2nd open source Blender movie


Big Buck Bunny from Blender Foundation on Vimeo.

From the Big Buck Bunny site

How it started

As a follow-up to the successful project Orange’s “Elephants Dream”, the Blender Foundation initiated another open movie project. Again a small team (7) of the best 3D artists and developers in the Blender community have been invited to come together to work in Amsterdam from October 2007 until April 2008 on completing a short 3D animation movie. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period.

The creative concept of “Peach” was completely different as for “Orange”. This time it is “funny and furry”!

The Blender Foundation and Blender community have been the main financiers for Peach. As for the previous open movie, a pre-sale campaign to purchase the DVD set in advance will be organized.

Additional support from sponsors and subsidy funds has been realized as well.

Peach also was the first Open Project hosted by the new Blender Institute in Amsterdam. This will make the project more independent, without much involvement of production partners, and also will ensure continuity.

Thursday, May 15, 2008

(link) The Control Master

The video:

The background:

A film by Veer & Run Wrake featuring CSA Images

Halftone City, USA. A peaceful metropolis of family values and space-age dreams. Mild-mannered blonde Dorothy Gayne secretly protects its citizens from harm. But dangerous new technologies abound. What happens when a powerful device falls into the hands of scientist-turned-villain Doctor Moire? Who will rescue Halftone City from this oversized creep? Watch The Control Master and find out!

About Run Wrake

Run Wrake is an animator and illustrator. His work includes the widely acclaimed short film Rabbit, music visuals for U2 and Howie B, and commercials for Coca-Cola and Natwest. He lives in London, England.

About CSA Images

CSA Images, a separate stock art affiliate of the Charles S. Anderson Design Company, creates images inspired by the highs and lows of art and printed culture: 20th-century advertising cuts, the tactile look of ink on paper, pulp and vintage themes, and American modernism. Available for license from Veer.

Tuesday, May 13, 2008

(link) MUTO : wall-painted animation by BLU


MUTO a wall-painted animation by BLU from blu on Vimeo.

an ambiguous animation painted on public walls.
Made in Buenos Aires and in Baden


brilliant stuff

BLU's website

Tuesday, February 26, 2008

link: 'horses on mars' (2001)

I'm on a 'retro' animation kick, so here's another favorite from the early days of computer animation.

From Eric Anderson's site

"Three billion years ago, a microbe blasts off from his home planet propelled by a meteor impact and embarks on a journey across the solar system.
[...]
Horses on Mars is a 7 1/2 minute computer animated 35mm CINEMASCOPE film produced at the University of Southern California School of Cinema-Television.
[...]
Horses on Mars was modeled and animated using Maya 2.5 (keyframe animation), and composited with Maya Composer (on an SGI O2), courtesy of Alias|Wavefront. It was the first student film at USC to use RenderMan, the groundbreaking rendering software developed by PIXAR. "


IMDB entry

Video [horses on mars site]
Video [alternate - MySpaceTV]

Monday, February 25, 2008

link: 'kiwi' (2006)

It's an old one, but a brilliant little short created by Dony Permedi.

imdb link.

interview

link: 'Howls moving castle' papercraft

OK, this is only obliquely animation related, but how can you turn down something based on the masterful works of Studio Ghibli?

This link showed up recently of the efforts of Ron Rementilla to assemble a paper model of Howl's moving castle. And another effort by Ben Millet, up on Flickr.

Instructions (in English) can be downloaded here.

Some more art from Howl's Moving Castle.

Tuesday, February 19, 2008

link: Batman Gotham Knights (preview)



Similar to the Animatrix, Warner Bros., Studio 4°c, Production IG and Madhouse are teaming up again to do a series of shorts related to the Dark Knight.

Anime-inspired direct-to-DVD anthology film. Comprised of six short stories, from diverse creators, including Academy Award-nominated Josh Olsen (A History of Violence), Batman Begins writer David S. Goyer, and comics scribe Brian Azzarello. It's planned for a release window of two to four weeks prior to the release of The Dark Knight, and would bridge the gap between Batman Begins and The Dark Knight.


IMDB entry

I couldn't agree more with the sentiments expressed in the featurette; Batman is a character rife with potential for exploration, particularly in the anime aesthetic. And like the short-format anthology collection of the Animatrix offers the best potential for realizing this potential in its purest form, stripped of camp and free of action-bloat.

The production designs look impeccable and incredibly varied. I have to admit a bit of nostalgia for the old super-sized anthology issues of back in day, where artists and writers out of the mainstream were invited to cast a character through the prism of re-interpretation.

I'm still holding my breath on the actual animation here. There is precious little of it to go by, but there are quite a few moments in the clips that worry me: halting, mechanical action; awkward movement; still silhouettes moved across the frame without motion. It does beg the question whether anime as a whole abides by Disney's rules of animation (particularly since Japanese animation shares a spiritual lineage with it). If they deviate substantially, this could be why the animation seems odd; it's simply because the iconography of behavior is different. It'll be interesting to revisit this once the movie has been released.

Still, I really would have liked to have seen a segment from the likes of Gonzo ('Afro Samurai') or Manglobe ('Samurai Champloo')

Tuesday, February 05, 2008

link: Tutli Putli

More of that Canadian brand of madness courtesy of the CFB.

What strikes me in particular about Tutli Putli
- aside from the stunningly detailed stop motion work - is the attempt to realize a novel approach in emotive connection with puppeteering.
Jason Walker has developed an integrative technique which blends human eyes with the puppets through post compositing. The effect isn't nearly as creepy or off-putting as one might think from the description. Aside from a matter of scale, the eyes are remarkably unobtrusive. I'd been concerned that they would stand out so much relative to the props, both in character and movement, but a great deal of pre-production work has been put into striking that right balance.

A description of the process can be found here and here.

A discussion from a great indie-animation blog, hydrocephalic bunny, can be found here.

Film site

Description:

Madame Tutli-Putli boards the night train, weighed down with all her earthly possessions and the ghosts of her past.

She travels alone, facing both the kindness and menace of strangers. As day descends into dark, she finds herself caught up in a desperate metaphysical adventure. Adrift between real and imagined worlds, Madame Tutli-Putli confronts her demons and is drawn into an undertow of mystery and suspense.

Friday, January 11, 2008

links : chasseurs de dragons (animation)

Yet another reason to work with the French... I love the style of their animation.

Movie site

Plot synopsis ( imdb )

Dragon Hunters is a fantastic tale telling the adventures of two dragon hunters: the world has become a vast conglomerate of islands of varying size and shape...


Full IMDB link

Directors:
G. Ivernel
Arthur Qwak

If you appreciate the series of 2D animation French "Hunters Dragons", any adaptation 3D film released next year. The project has just returned to production, the animation will be provided by the studios Mac Guff Ligne (France), LuxAnimation (Luxembourg) and Trixter (Germany), all produced by Futurikon with a budget of 12 million euros, also with as partners France 3 Cinema, RTL TVi, Canal + and TPS. There are Arthur and William Ivernel Qwak to achieve, and he should know that this project is not because a recent pilot nice little 3D was produced in 2001 at Sparx, well before the series.
[ translated via Google ]


2d concepts

Sunday, December 30, 2007

links: a pixar trio

The Pixar blog
The upcoming at Pixar blog

and a piece in Variety about Brad Bird

"The whole question of writing for animation is skewed" says Bird, whose next project will be his live-action debut. "There isn't a giant difference between animation and live action. You need characters, stories, themes. It's called good storytelling."

Which is why this man will always continue to be a great inspiration.