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Thursday, June 28, 2012

Battle Gnomes :: Steamboat Render

I've been working on building out a model I'd created for Battle Gnomes Adventures a while back, adding specular, normal and self-illumination maps.

I've also been putting together some updates for my portfolio site to feature the workflow for this particular project.

This is just the first couple of steps along the way.



Modeling, UV unwrapping and texture creation, Neil Schnepf
Presentation Design, Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez

Friday, June 15, 2012

Cyber Solstice :: Scene Renders

I've had a few days off between projects, so naturally... I put together a few more scene renders of Cyber Solstice assets that I'd modeled and textured.

These were produced using Maya's Mental Ray renderer and are not screen captures from the Unity engine.



The water in both of these scenes was created through a custom texture and was not procedurally generated.
Texture-specific reflectivity, specularity, transparency and bump maps were all created for the purposes of getting the most realistic look from the baseline image.

Modeling, UV unwrapping and texture creation, Neil Schnepf
Character Modleing by David Adnderson
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez

Wednesday, June 13, 2012

UPDATE :: Cyber Solstice

It's been a little while since I've updated, but a lot of interesting things have been going on behind the scenes at FI Fire.

With funding from VETtransfer, work on a full prototype of Battle Gnomes Adventures will be commencing mid-June.

Up until now, I have been splitting my development time between BGA and Cyber Solstice.
In the short term, I will continue on to assist in the refinement of BGA and move it towards a fully-fledged release.

In the meantime, this is a composite of work that I have completed for the second level of Cyber Solstice, Razor's Edge.



Modeling, UV unwrapping and texture creation, Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez

VoZ :: Kickstarter campaign June 8th-July 7th

Some exciting news from Forever Interactive!

As of June 8th we have launched a Kickstarter campaign to fund further development of Visions of Zosimos.

Check back often for continuing updates!

Visions of Zosimos is a truly unique approach to gaming, blending the CCG, MMO and Strategy Gaming models.
With your support, we will release the first title in an entirely NEW genre! But 30 days isn’t a long time, and should we fall short of our $30,000 goal, no pledges made will be honored and no money will be collected.