It's been a little while since I've updated, but a lot of interesting things have been going on behind the scenes at FI Fire.
With funding from VETtransfer, work on a full prototype of Battle Gnomes Adventures will be commencing mid-June.
Up until now, I have been splitting my development time between BGA and Cyber Solstice.
In the short term, I will continue on to assist in the refinement of BGA and move it towards a fully-fledged release.
In the meantime, this is a composite of work that I have completed for the second level of Cyber Solstice, Razor's Edge.
Modeling, UV unwrapping and texture creation, Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez