I've had a few days off between projects, so naturally... I put together a few more scene renders of Cyber Solstice assets that I'd modeled and textured.
These were produced using Maya's Mental Ray renderer and are not screen captures from the Unity engine.
The water in both of these scenes was created through a custom texture and was not procedurally generated.
Texture-specific reflectivity, specularity, transparency and bump maps were all created for the purposes of getting the most realistic look from the baseline image.
Modeling, UV unwrapping and texture creation, Neil Schnepf
Character Modleing by David Adnderson
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez