Saturday, August 28, 2010
VoZ : Shadow Alien Town Structures
Continuing on with the re-model of components for the Visions of Zosomos game, I'm posting a composite image of several buildings I've recently completed.
Like the graveyard structures before it (and all new elements for VoZ), the Shadow Alien Town buildings draw from a common pool of textures designed to facilitate consistency amongst assets.
Mesh : Neil Schnepf
UV Layout : Neil Schnepf
Texturing : Neil Schnepf
Labels:
forever interactive,
game,
game design,
low poly,
model,
texture,
VoZ
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