Saturday, November 27, 2010
HeroEngine : test
Since the Torque3D engine is being discontinued, VOZ is migrating to the HeroEngine.
Each member of the Environment team was tasked with learning their away around the engine and creating some simple test scenarios.
This is one of those that I developed in a couple of hours.
Labels:
3d,
environment,
FI,
forever interactive,
HeroEngine,
VoZ
Wednesday, November 03, 2010
FI : Pridefell (in-game)
Here's a preliminary look at some of the Pridefell assets (including my own) inside the Torque 3d game engine.
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