Updated original render scene with 3 newer version of the props (barrel, crate and lamp) that are going to be used in the arena mode version of Battle Gnomes.
Battle Gnomes is a magic-infused steampunk game for the Ouya and mobile platforms under development by EverFire Studios.
With a stylized, lo-fi art style, the game evokes a retro feel while still maintaining the dynamics of modern gameplay.
The system is currently in open alpha with a beta version expected by the end of January, 2013.
Final release will coincide with the launch of the Ouya console by April, 2013.
Original version
Saturday, October 13, 2012
Friday, October 12, 2012
Battle Gnomes :: Misc Render
I wanted something to showcase sever other miscellaneous assets spread across a few different levels.
The gears, associated hardware, the metal pipes, walkways and support beams all found their way into different scenes.
This represents a setting of my own design that brings them together in a representative manner.
Battle Gnomes is a magic-infused steampunk game for the Ouya and mobile platforms under development by EverFire Studios.
With a stylized, lo-fi art style, the game evokes a retro feel while still maintaining the dynamics of modern gameplay.
The system is currently in open alpha with a beta version expected by the end of January, 2013.
Final release will coincide with the launch of the Ouya console by April, 2013.
Modeling, UV unwrapping and texture creation, Neil Schnepf
Scene dressing, lighting and rendering (Maya), Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez
The gears, associated hardware, the metal pipes, walkways and support beams all found their way into different scenes.
This represents a setting of my own design that brings them together in a representative manner.
Battle Gnomes is a magic-infused steampunk game for the Ouya and mobile platforms under development by EverFire Studios.
With a stylized, lo-fi art style, the game evokes a retro feel while still maintaining the dynamics of modern gameplay.
The system is currently in open alpha with a beta version expected by the end of January, 2013.
Final release will coincide with the launch of the Ouya console by April, 2013.
Modeling, UV unwrapping and texture creation, Neil Schnepf
Scene dressing, lighting and rendering (Maya), Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez
Thursday, October 11, 2012
[Battle Gnomes] Azure Grove :: Gazebo
Modeling, UV unwrapping and texture creation, Neil Schnepf
Presentation Design, Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez
Labels:
azure grove,
battle gnomes,
fi fire,
forever fire,
game,
maya,
render
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