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Saturday, January 28, 2012

More updates

It continues to be an exciting time over at Forever Interactive!
New games, new site, new prospects in 2012.

Check out the revamped main FI site here.
Battle Gnomes, released for mobile devices just before Christmas 2011, has a new page as well.

Over in the main FI house, Visions of Zosimos (VoZ), continues into beta and will be featured at the Hero Engine booth at GDC 12.
If you're in SF or are heading down, check it out!

Monday, December 05, 2011

update...

It's been a bit of a whirlwind over the last month or so, between work, holidays and the exciting developments over at Forever Interactive.

I've definitely not been idle.  I recently transitioned to the mobile game development team over at FI and will be picking up some of the finishing touches before "Battle Gnomes" rolls out into full release for the holidays.
Once that's well on its way, I'll be picking up additional duties on a new title, currently under development.

Check out the Battle Gnomes facebook page!

Sunday, October 16, 2011

New developments over at Visions of Zosimos!

Exciting news as VoZ continues to develop.
Check out some screenshots from the Lobby Area of the game where players will develop their characters and begin their quests.

Also, check out our Facebook page!

Sunday, August 28, 2011

(VoZ) : texturing



Two screencap's of the final textured pieces for the Character Creation area of VoZ.

These meshes were created by another team member. My task here was to lay out the UV's and texture using the design-approved 2D textures for the area.

(VoZ) : texturing



Two screencap's of the final textured pieces for the Character Creation area of VoZ.

These meshes were created by another team member. My task here was to lay out the UV's and texture using the design-approved 2D textures for the area.

(VoZ) : texturing



Two screencap's of the final textured pieces for the Character Creation area of VoZ.

These meshes were created by another team member. My task here was to lay out the UV's and texture using the design-approved 2D textures for the area.

Tuesday, August 16, 2011

(update) digital portfolio

My main portfolio site has been updated with some new renders in the Game Design Gallery.

The additions are from a 20-hour texturing project that I was involved with last year.

Ultimately, I'd like to build out the scene a bit more, but I present the results as they are to demonstrate my performance at the end of the challenge.

Friday, July 15, 2011

VoZ : Lobby

Two new assets ready for inclusion in the Hero game engine.

These are to be used as portal entrances from the game Lobby to the Arena areas.
Comparison with concept art for each provided.
Textures drawn from a pre-set pool defined for each game area.

Modeling, UV layout and texturing in Maya.