More updates!
This time, I've updated my 25HD Facebook page and brought it over to the new Timeline view.
Monday, March 05, 2012
Update :: Portfolio Site
As promised, the first of a new set of additions have been added to my portfolio site, 25HD.
All of the new material appears in the Gallery under GAME DESIGN and represents work I've done over the last couple of months for a title currently under development for Forever Interactive's mobile game division, FI Fire.
Additional updates will include detailed breakdowns of these assets.
All of the new material appears in the Gallery under GAME DESIGN and represents work I've done over the last couple of months for a title currently under development for Forever Interactive's mobile game division, FI Fire.
Additional updates will include detailed breakdowns of these assets.
Saturday, March 03, 2012
Update :: GDC / Battle Gnomes Adventures
Prep work is complete and Forever Interactive/FI Fire is gearing up for GDC 2012.
Coding development and implementation is under way over at Cyber Solstice, so I'm shifting over to a new project in the interim, Battle Gnomes Adventures.
BG Adventures is an RPG extension of the base Battle Gnomes experience.
I'll be responsible for terrain development, asset placement and scene polishing in two of the ongoing scenarios.
I'll also prepping some updates for my portfolio site, 25HD.
I should have those up sometime next week.
Coding development and implementation is under way over at Cyber Solstice, so I'm shifting over to a new project in the interim, Battle Gnomes Adventures.
BG Adventures is an RPG extension of the base Battle Gnomes experience.
I'll be responsible for terrain development, asset placement and scene polishing in two of the ongoing scenarios.
I'll also prepping some updates for my portfolio site, 25HD.
I should have those up sometime next week.
Friday, February 24, 2012
Update :: Portfolio Site
Some small updates to my main portfolio site, 25HD.
An updated resume is available in the ABOUT section, along with a link to download the current version.
The NEWS section has been brought up to date with information about this blog and the exciting projects I've been involved with over at Forever Interactive's new mobile game division, FI Fire.
Please feel free to have a look over at 25HD and see some of the projects I've had the opportunity to work on over the last four years.
An updated resume is available in the ABOUT section, along with a link to download the current version.
The NEWS section has been brought up to date with information about this blog and the exciting projects I've been involved with over at Forever Interactive's new mobile game division, FI Fire.
Please feel free to have a look over at 25HD and see some of the projects I've had the opportunity to work on over the last four years.
Location:
Seattle, WA, USA
Friday, February 17, 2012
Cyber Solstice :: Jet Bike
Another completed asset, this one a vehicle for the first level's enemies.
Based on concepts developed for CS by Ryan Martinez.
Modeling and texturing by Neil Schnepf.
Based on concepts developed for CS by Ryan Martinez.
Modeling and texturing by Neil Schnepf.
Wednesday, February 15, 2012
Cyber Solstice :: Energy Rifle
A more complex prop, this is the first of three energy rifles available to the opponents on the first level.
Based on concepts developed for CS by Ryan Martinez.
Modeling and texturing by Neil Schnepf.
Based on concepts developed for CS by Ryan Martinez.
Modeling and texturing by Neil Schnepf.
Cyber Solstice :: Jet Pack
The first level of the game is coming along well and we're shooting to have a playable demo for GDC in March.
Here's another prop I've been working on (a jet pack for one of the player's opponents, the Men In Black)
Based on concepts developed for CS by Ryan Martinez.
Jet pack modeling and texturing by Neil Schnepf.
'Man In Black' modeling and texturing by David Anderson.
Here's another prop I've been working on (a jet pack for one of the player's opponents, the Men In Black)
Based on concepts developed for CS by Ryan Martinez.
Jet pack modeling and texturing by Neil Schnepf.
'Man In Black' modeling and texturing by David Anderson.
Saturday, January 28, 2012
Cyber Solstice :: Gun Turret
Now that Battle Gnomes has been released, I'm working on a new project over at Forever Interactive.
The working title is Cyber Solstice, a game much in the same spirit as the old Space Harrier arcade title.
Below is a completed asset for the first level.
Concept art (left) and base metal texture by Ryan Martinez.
Modeling and additional texture work by Neil Schnepf.
Subscribe to:
Posts (Atom)



