Friday, November 20, 2009
WIP : Forest of Decay
This is a large tree being created as an environment asset for the Visions of Zosomos game under development at Forever Interactive.
The above rendered turnaround of the tree shows bump, normal and diffuse maps.
Pictures of Mormon Tea were used as the basis of the foliage.
Small branches and leaf textures (and associated alpha maps) were created in Photoshop.
The tree bark texture was taken from reference photos and made tileable through Texture Maker.
Bump map was generated through Texture Maker and adjusted in Photoshop.
Sculpting of the hi-res model that served as the basis of the normal map was done in ZBrush 3.0
Concept art and find low-poly model comparison.