Same underlying mesh, but a slightly different normal map; this one draws exclusively from the tiled texture instead of the sculpted mesh which was the basis of the previous one.
I personally like this one a bit better as it emphasizes the details inherent in the texture.
1 comment:
Rather nice site you've got here. Thanx for it. I like such themes and anything that is connected to them. BTW, try to add some images :).
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