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Friday, October 29, 2010
FI : Pridefell Structures
Tri count : 1006 (left structure) 1100(right structure)
Concept and design by myself; textures once again drawn from a common pool of tiling textures.
Thursday, October 28, 2010
FI : Pridefell Guardtower
Game asset created for
Forever Interactive's
Visions of Zosomos
.
There are two distinct meshes : the main tower and the entrance.
The combined tri-count is about 1600.
Concepts and modeling were done by myself, while textures were drawn from a common pool of tiling image assets provided to the Environment team.
Wednesday, October 20, 2010
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WIP : Texture Challenge
While not part of the challenge, I couldn't resist the opportunity to light the scene for a bit more of an atmospheric effect.
WIP : Texture Challenge
A close up of the detail work on the rear of the building.
WIP : Texture Challenge
My first iteration through a 20-hour, 5Mb-texture limit challenge to create an abandoned city building for a game environment.
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