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Friday, May 30, 2014

Clearing off the dust, making way for the new

In the early part of this year I continued my work over at Forever Interactive, building out environment assets for Visions of Zosimos.

We have an open alpha available for playtesting and have received great feedback which will be used to prepare the beta release of the game.
While this is occurring, development has shifted focus to the game mechanics and internals allowing us to enhance and streamline gameplay.
In the meantime... a little bit of vacation for me. :)

Of course, that just means I get to work on some of my own small side projects, one of which I'm happy to share with you now.
Back at the end of March, I began working with a couple of other indie artists here in Seattle, developing a post apocalyptic board game of zombie survival, Last Stand.

We're nearly at a point where we can crank out a few prototypes and hope to have a site and dev blog up and running in the next couple of weeks.
And hopefully...we'll make it to PAX this year to demo our fun little game for everyone.

In the meantime, I can showcase a little bit of the art I've developed for the game:

( game board, turn card and land tile, respectively )