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Friday, October 29, 2010

FI : Pridefell Structures






Tri count : 1006 (left structure) 1100(right structure)

Concept and design by myself; textures once again drawn from a common pool of tiling textures.

Thursday, October 28, 2010

FI : Pridefell Guardtower




Game asset created for Forever Interactive's Visions of Zosomos.

There are two distinct meshes : the main tower and the entrance.
The combined tri-count is about 1600.

Concepts and modeling were done by myself, while textures were drawn from a common pool of tiling image assets provided to the Environment team.

Wednesday, October 20, 2010

@twitter

Just registered on twitter

WIP : Texture Challenge





While not part of the challenge, I couldn't resist the opportunity to light the scene for a bit more of an atmospheric effect.

WIP : Texture Challenge



A close up of the detail work on the rear of the building.

WIP : Texture Challenge




My first iteration through a 20-hour, 5Mb-texture limit challenge to create an abandoned city building for a game environment.

Saturday, August 28, 2010

VoZ : Shadow Alien Town Structures



Continuing on with the re-model of components for the Visions of Zosomos game, I'm posting a composite image of several buildings I've recently completed.

Like the graveyard structures before it (and all new elements for VoZ), the Shadow Alien Town buildings draw from a common pool of textures designed to facilitate consistency amongst assets.

Mesh : Neil Schnepf
UV Layout : Neil Schnepf
Texturing : Neil Schnepf

Tuesday, July 06, 2010

VoZ : Graveyard



Completed re-model of structures for the Visions of Zosomos game.
Modeling and UV layout : Neil Schnepf
Textures based on standard set created for level consistency.