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Friday, August 01, 2014

Table Flip at Gen Con, Last Stand

We're happy to announce that we won the auction to appear as a featured developer alongside the good folks at The Game Crafter site at Gen Con this August! They'll be providing us a seat at the table from 2PM - 6PM on Thursday and even doing a little bit of leg work to send folks our way.

Over the next few weeks, we'll be putting together some promotional material as well as a few new revised editions of the game.

In the meantime, a nice little render of Last Stand in action.

Sample Gameplay from Last Stand

Thursday, July 24, 2014

Throwback Thursday :: Mock up's for Last Stand box art

Ultimately, we went with a brighter, more open design to distinguish ourselves from other games in the genre, but back in the earlier days of designing the box cover, I put together this short series of mock up's.

Last Stand Box Cover Concepts


Sunday, July 20, 2014

Table Flip logo, updated

A new look for the promotional material.


(modeling and rendering in Maya)

"Last Stand" events, promotions, updates

We've been working hard, gathering up all the feedback and crafting a near final version of the game.

One of the new features that we've prepped for the main release is the Mission Pack; small stand alone events that explore the rich lore of Last Stand, introduce new characters and expand upon the rules and modes of play.

We're also excited to announce that Table Flip will be a two upcoming gaming events,  UnPub at the Raygun lounge this July 26th and at Gen Con, this August 14-17.

Friday, June 13, 2014

Soft Release :: Last Stand, co-op survival board game!

Good news, everyone!
We at Table Flip Board Games are happy to announce that as of June 11th, we've finished our first title, Last Stand, and have started a limited production run through The Game Crafter online site.

We have a minimal but growing entry over at Board Game Geek, so keep checking us out for future updates!


Last Stand is a cooperative survival simulation. Players will find themselves in a massive city with dwindling resources that is slowly being overrun with Infected. During the day, players can explore and take actions. They will have many opportunities to build bases, get supplies, assign survivors, fight and make use of special abilities. When Night falls, the Infected roam, but they are not the only threat. Starvation, sickness and the loss of humanity are a few of the other dangers that await.







Friday, May 30, 2014

Clearing off the dust, making way for the new

In the early part of this year I continued my work over at Forever Interactive, building out environment assets for Visions of Zosimos.

We have an open alpha available for playtesting and have received great feedback which will be used to prepare the beta release of the game.
While this is occurring, development has shifted focus to the game mechanics and internals allowing us to enhance and streamline gameplay.
In the meantime... a little bit of vacation for me. :)

Of course, that just means I get to work on some of my own small side projects, one of which I'm happy to share with you now.
Back at the end of March, I began working with a couple of other indie artists here in Seattle, developing a post apocalyptic board game of zombie survival, Last Stand.

We're nearly at a point where we can crank out a few prototypes and hope to have a site and dev blog up and running in the next couple of weeks.
And hopefully...we'll make it to PAX this year to demo our fun little game for everyone.


In the meantime, I can showcase a little bit of the art I've developed for the game:

( game board, turn card and land tile, respectively )

Saturday, February 22, 2014

bridge sculpt

Just a quick showcase of what I've been working on.

Comparison illustrating the base low-poly mesh and resulting rendered version utilizing a normal map based off of the high-poly zBrush sculpt.



With diffuse and spec maps added (three slightly different looks)

Friday, February 14, 2014

forever Forever Interactive

A little silent on my front here, but things have been busy!

EverFire, the division of Forever Interactive that I've been freelancing for has temporarily suspended operations on existing titles so that we can focus on getting the flagship project, Visions of Zosimos into a playable alpha state.

So, after a bit of a holiday vacation at the end of the year, I've been working hard to get re-integrated with the production pipeline and start working on environment assets.

This is a bit of a homecoming for me, since I was there for the early dev cycle of VoZ before I shifted over to the mobile game division.

It's great to be back and looking forward to showing off what we've been working on!