Monday, March 29, 2010
UPDATE: portfolio site
25-hour day, my main portfolio site, has been updated with all-new game-design galleries.
Monday, February 22, 2010
Forever Interactive : In the News, again
Clinton Keith who maintains a blog on Agile Game development has a post about Forever Interactive.
Sunday, February 21, 2010
Forever Interactive : In the News
FI getting some press.
Thursday, February 18, 2010
Sunday, February 14, 2010
Game Design Demo Reel
Game Design Demo Reel from Neil Schnepf on Vimeo.
A brief showcase of three of my low-poly game assets.
Each were created for Forever Interactive, LLC.
Updates to my portfolio site will be following in the next week or two.
In the meantime, a gallery of detailed images of the models presented in the reel can be found here.
Friday, January 01, 2010
WIP : Forgotten Waterfall (variation 2)

Same underlying mesh, but a slightly different normal map; this one draws exclusively from the tiled texture instead of the sculpted mesh which was the basis of the previous one.
I personally like this one a bit better as it emphasizes the details inherent in the texture.
Labels:
forever interactive,
forgotten waterfall,
Max,
maya,
VoZ,
WIP
Wednesday, December 30, 2009
WIP : Forgotten Waterfall (variation)
Labels:
3d,
forever interactive,
forgotten waterfall,
Max,
maya,
WIP
Friday, December 25, 2009
WIP : Forgotten Waterfall

Things have been a little slow with the holidays, but I did manage to make considerable progress on this environment set piece for VoZ.
About 9,000 tri's overall.
Labels:
3d,
3dsmax,
forever interactive,
forgotten waterfall,
game,
Max,
maya,
VoZ,
WIP
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