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Saturday, August 28, 2010

VoZ : Shadow Alien Town Structures



Continuing on with the re-model of components for the Visions of Zosomos game, I'm posting a composite image of several buildings I've recently completed.

Like the graveyard structures before it (and all new elements for VoZ), the Shadow Alien Town buildings draw from a common pool of textures designed to facilitate consistency amongst assets.

Mesh : Neil Schnepf
UV Layout : Neil Schnepf
Texturing : Neil Schnepf

Tuesday, July 06, 2010

VoZ : Graveyard



Completed re-model of structures for the Visions of Zosomos game.
Modeling and UV layout : Neil Schnepf
Textures based on standard set created for level consistency.

Sunday, April 18, 2010

WIP : Shrouded Temple (Visions of Zosomos)




Definitely a work in progress.
Early- to mid-stages of texture painting for this Visions of Zosomos (VoZ) game asset.

Monday, April 12, 2010

logo re-design



Quick re-design of logo for the same client as the plaque.
The purposes of the alteration was to make it consistent with the look and feel of the other image.

update to short project



A slight variant to the previous model as requested by the client.

Wednesday, April 07, 2010

short project



A quick one-day turnaround project for local Chicago musicians.

The image above shows the base, untextured model and the final render.
Textures and normal maps were created specifically for the project.

Monday, March 29, 2010

UPDATE: portfolio site

25-hour day, my main portfolio site, has been updated with all-new game-design galleries.

Monday, February 22, 2010

Forever Interactive : In the News, again

Clinton Keith who maintains a blog on Agile Game development has a post about Forever Interactive.