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Thursday, October 22, 2009

WIP : Citadel of Deceit (texturing)



This is a work-in-progress snapshot of a texturing project I've been involved with for the Visions of Zosomos (VoZ) game at Forever Interactive.

The Max file (a portion of which is shown untextured in the lower of the two images above) was provided to me and I was given the task of texturing the Citadel complex.

This was very much a ground-up process, necessitating the laying out of UV's, texture research (to match the overall VoZ thematic composition and the Aztec/Mayan temple design) and creation (tileable textures along with dirt and bump maps).

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