Wednesday, November 25, 2009
WIP : Orphanage texture
I'm in the process of re-compiling my demo reel and I've been going back over some old projects and adding some final touches.
I'm still considering this as a WIP since the game AoE has been placed on hiatus in favor of Visions of Zosomos. Once I get the final approval on the state of the Orphanage I'll move this into the finalized category. For now, I'll continue to adjust here and there, but for all intents and purposes it's a finished work.
This render has nearly all of the normal maps included in this pass and I've gone back and adjusted the texture on the window bars.
To enhance depth and sell the reality of the windows I've baked in the ambient occlusion contribution and added a customized reflectivity shader to the texture.
If you observe the windows in shadow, you'll notice that the texture does not get uniformly darker, but behaves a little more like a partially-reflective surface.