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An initial, un-textured ~900-tri corpse arm.
The limb is a single piece of geometry.
It had been a while since I did any character-related modeling, so I thought I'd pick up a small task as a refresher.
Ultimately, since these are only going to be background elements, we decided that the parts would be of much lower tri-counts and have a simpler texture.
I have another piece that meets those requirements which I'll display in a subsequent post.
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