Two new assets ready for inclusion in the Hero game engine.
These are to be used as portal entrances from the game Lobby to the Arena areas.
Comparison with concept art for each provided.
Textures drawn from a pre-set pool defined for each game area.
The only piece of concept artwork available was the three-quarter view presented in the upper left. In order to begin modeling, I had to reverse engineer the other three views from the initial concept.
An initial, un-textured ~900-tri corpse arm.
The limb is a single piece of geometry.
It had been a while since I did any character-related modeling, so I thought I'd pick up a small task as a refresher.
Ultimately, since these are only going to be background elements, we decided that the parts would be of much lower tri-counts and have a simpler texture.
I have another piece that meets those requirements which I'll display in a subsequent post.