Search This Blog

Tuesday, February 08, 2011

FoD : concepts



The only piece of concept artwork available was the three-quarter view presented in the upper left. In order to begin modeling, I had to reverse engineer the other three views from the initial concept.

Thursday, January 27, 2011

VoZ : Forest of Decay (props)



An initial, un-textured ~900-tri corpse arm.
The limb is a single piece of geometry.

It had been a while since I did any character-related modeling, so I thought I'd pick up a small task as a refresher.
Ultimately, since these are only going to be background elements, we decided that the parts would be of much lower tri-counts and have a simpler texture.

I have another piece that meets those requirements which I'll display in a subsequent post.

VoZ : Forest of Decay (props)



The roots are around 75 tri's each.
Texture provided by the VoZ Forest of Decay design team standard resource pool.







The trees are between 250 and 400 tri's.
Texture provided by the VoZ Forest of Decay design team standard resource pool.



The rocks are around 100-tri's each.
Texture provided by the VoZ Forest of Decay design team standard resource pool.






All were designed as background elements for the Forest of Decay level board.

Tuesday, December 21, 2010

VoZ :: Concepts (Light Side Tower)





Two quick concept sketches for the interactive Lobby area for VoZ.
These represent work being done to construct the Light Side Alchemical Academy.

Saturday, November 27, 2010

HeroEngine : test



Since the Torque3D engine is being discontinued, VOZ is migrating to the HeroEngine.

Each member of the Environment team was tasked with learning their away around the engine and creating some simple test scenarios.

This is one of those that I developed in a couple of hours.

Wednesday, November 03, 2010

FI : Pridefell (in-game)




Here's a preliminary look at some of the Pridefell assets (including my own) inside the Torque 3d game engine.

Friday, October 29, 2010

FI : Pridefell Structures






Tri count : 1006 (left structure) 1100(right structure)

Concept and design by myself; textures once again drawn from a common pool of tiling textures.

Thursday, October 28, 2010

FI : Pridefell Guardtower




Game asset created for Forever Interactive's Visions of Zosomos.

There are two distinct meshes : the main tower and the entrance.
The combined tri-count is about 1600.

Concepts and modeling were done by myself, while textures were drawn from a common pool of tiling image assets provided to the Environment team.