I've been working on building out a model I'd created for Battle Gnomes Adventures a while back, adding specular, normal and self-illumination maps.
I've also been putting together some updates for my portfolio site to feature the workflow for this particular project.
This is just the first couple of steps along the way.
Modeling, UV unwrapping and texture creation, Neil Schnepf
Presentation Design, Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez