With funding from VETtransfer, work on a full prototype of Battle Gnomes Adventures will be commencing mid-June.
Up until now, I have been splitting my development time between BGA and Cyber Solstice.
In the short term, I will continue on to assist in the refinement of BGA and move it towards a fully-fledged release.
In the meantime, this is a composite of work that I have completed for the second level of Cyber Solstice, Razor's Edge.
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Modeling, UV unwrapping and texture creation, Neil Schnepf
Based off of concepts by Ryan Martinez
Base textures created by Ryan Martinez
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